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The hive mind dead space
The hive mind dead space






Whatever's happened, Isaac is a changed man – and apparently a more rounded character. And here too, is Isaac Clarke, though EA will not reveal how or why. Here, a huge city known as The Sprawl has fallen prey to the necromorph sickness, its citizens transmogrifying into hideous multi-limbed space beasts. "The previous game won a lot of awards for the compelling atmosphere and sound design - we're going to bring that back in Dead Space 2…" Set three years after the events of Dead Space, the sequel takes us to Titan, Saturn's largest moon, and the site of the first planet crack – an invasive mining procedure that uncovered the Hive Mind monster in the original game. "Horror and terror are things we take very seriously," says executive producer Steve Papoutsis while demo-ing the latest code at last week's EA Showcase event. And this year, it's coming back to grab us again. Space engineer Isaac Clarke's fight against the alien Hive Mind and its gruesome army of mutated human corpses – the necromorphs – provided dozens of chilling shock moments as well as some spectacular gore. But modern game design is obsessed with intuitive controls and dynamic camera systems – the subjective wrinkles that defined the survival horror genre have all been gracefully ironed out.īut Dead Space, EA' 2008 sci-fi terror romp, provided a frightening example of how horror can still work, tied to a contemporary interface and within an explorable 3D environment.

the hive mind dead space

In the original Resident Evil titles you couldn't run from the zombies because the awkward controls just wouldn't let you, while the fixed viewpoints meant creatures could creep up on you unnoticed until the very last second. The problem is that, as with the best horror movies, they rely heavily on dictating and specifically limiting the user experience.

the hive mind dead space

Horror games – I mean, really scary horror games – are rare these days.








The hive mind dead space